Perceiving and Experiencing Fictional Characters (PEFiC)


The PEFiC-model is an explanation of how human receivers engage with persons that are presented through media, such as TV, film, VR, and multimedia. The core assumption is that involvement and distance are simultaneously activated and together explain appreciation of a mediated person better than involvement or distance alone. The model is empirically tested, and to a large extent, corroborated by exposing real viewers and users to film characters, news photos, and interactive agents (demo: realistic embodiment, unrealistic embodiment).



Van Vugt, H. C., Hoorn, J. F., Konijn, E. A., De Bie Dimitriadou, A. (2006).
Affective affordances: Improving Interface Character Engagement through Interaction (pdf). International Journal of Human-Computer Studies †In press.



Van Vugt, H. C., Hoorn, J. F., Konijn, E. A., De Bie Dimitriadou, A. (2006).
Affective affordances: Improving Interface Character Engagement through Interaction (ppt). International Communication Association, Division Communication and Technology, Dresden, Germany, June 19-23, 2006.



Konijn, E. A., & Bushman, B. J. (2006).
World leaders as movie characters? Perceptions of George W. Bush, Tony Blair, Osama bin Laden, and Saddam Hussein (pdf). Media Psychology. Accepted.



Konijn, E. A., & Hoorn, J. F. (2005).
Some like it bad. Testing a model for perceiving and experiencing fictional characters (pdf). Media Psychology, 7, 2, 107-144.



Van Vugt, H. C. (May 10, 2005).
Interface characters (ppt). Annual VUBIS Meeting,†Free University, Amsterdam.



Van Vugt, H. C., Hoorn, J. F., & Konijn, E. A. (July 25, 2005).
Digital bonding: Interactive and affective affordances of interface characters (pdf). Workshop on Creating bonds with ECAs, AAMAS 2005 Utrecht, †25 July - 29 July, 2005.



Van Vugt, H. C., Konijn, E. A., Hoorn,†J. F., EliŽns, A., & Keur, I. (2005).
Emotional engagement with embodied agents [Poster] (pdf). Workshop on Emotion and Interaction, 10-11 March 2005. Paris:



Van Vugt, H. C., Hoorn, J. F., & Konijn, E. A. (Nov. 24, 2005).
Communicating with ugly but efficient characters (ppt). Etmaal van de Communicatiewetenschap. Amsterdam: Netherlands School of Communication Research (NeSCoR).

EliŽns, A., Huang, Z., Hoorn, J. F., & Visser, C. T. (2004).
ECA perspectives - Requirements, applications, technology (pdf), (html) Dagstuhl Seminar 04121 - Evaluating Embodied Conversation Agents 14-19 March 2004



Hoorn, J. F., EliŽns, A., Huang, Z., Van Vugt, H. C., Konijn, E. A., & Visser, C. T. (2004).
Agents with character: Evaluation of empathic agents in digital dossiers (pdf). AAMAS 2004 New York 19 July - 23 July, 2004



Hoorn, J. F., & Van Vugt, H. C. (2004).
The role of social norm in user-engagement and appreciation of the Web interface agent Bonzi Buddy (pdf), (Tech. Rep.) (pdf), (ppt). AAMAS 2004 New York 19 July - 23 July, 2004


Konijn, E. A., & Hoorn, J. F. (2004).
Reality-based genre preferences do not direct personal involvement. Discourse Processes, 38, 2, 219-246.



Van Vugt, H. C., Hoorn, J. F., & Konijn, E. A. (2004).
Adapting empathic agents to user experiences (pdf), (ppt). AAMAS 2004 New York 19 July - 23 July, 2004



Hoorn, J. F. (May 25, 2003).
Personification: Crossover between Metaphor and Fictional Character in Computer Mediated Communication (pdf), (html), (ppt). International Communication Association, Information Systems Division, Section Innovative Research in New Media, San Diego, California, May 23-27, 2003.



Hoorn, J. F., Konijn, E. A. (2003).
Perceiving and experiencing fictional characters: An integrative account (pdf), (Abstract). Japanese Psychological Research, 45, 4, 250-268.


Hoorn, J. F., Konijn, E. A., & Van der Veer, G. C. (2003, February 15).
Virtual reality: Do not augment realism, augment relevance (pdf),(ppt) Upgrade - Human-Computer Interaction: Overcoming Barriers, 4, 1, 18-26. Retrieved February 15, 2003, from http://www.upgrade-cepis.org/issues/2003/1/up4-1Hoorn.pdf


Hoorn, J. F., Konijn, E. A., & Van der Veer, G. C. (2003, February 20).
Realidad Virtual: no hay que aumentar el realismo, sino la relevancia (pdf).
NovŠtica: Interacciůn Persona Computador: superando barreras,
161,17-25. Retrieved June 11, 2003, from
http://www.ati.es/novatica/2003/161/nv161sum.html#art17



Konijn, E. A., & Hoorn, J. F. (May 26, 2003).
Pushing the Ethic, Aesthetic, and Epistemic Borders in Meeting Mediated People. International Communication Association, Theme Sessions: Local and Everyday Praxis in Virtual Borderlands, San Diego, California, May 23-27, 2003.



Kleinnijenhuis, J., Van der Veer, G. C., Konijn, E. A., & Hoorn, J. F. (2003).
Designing the User Experience of Web as Receivers of Mass Communication. A transdisciplinary Ph.D. research project within VUBIS. Amsterdam: Free University, Information Management and Software Engineering, Communication Science.



Hoorn, J. F., & Konijn, E. A. (2001).
Report on Questionnaire Study for Perceiving and Experiencing Film Characters. Amsterdam: Free University.